Select up to three starter items from the full forty-two item roster available in Depth Spelunking. The tool enforces the same limit as in-game runs. Clear selection resets your picks. Synergy notes highlight common pairings for task speed, stealth, fear management, and boss floor prep.
Use this before spending money in the Lobby Shop or Black Market—test trios virtually then buy missing pieces. Compare outputs against our Best Builds and tier list pages for meta validation.
Build Planning Tips
Cover three roles: task efficiency, disengage or mobility, and flexible third slot for fear or detection. Avoid three redundant actives competing for keybind attention on PC.
Daily forced items may override slots—builder helps plan around immovable daily pieces.
Consumables Reminder
Starters are only one layer—pack fifteen consumables for Envy speed, Sloth timers, and bleed traps separately using our Consumables guide.
Daily Mode modifiers change consumable value: Surplus doubles ground spawns; Scarcity tightens packs. Adjust builder plans when daily seed announcements drop on Discord.
Sharing Builds With Teams
Screenshot your three selections for co-op Mall runs—Mannequin watchers may need detection-heavy starters while taskers stack efficiency. Black Market items after Floor 30 unlock may not be owned by all teammates; coordinate purchases before group pushes.
Compare builder output against items/best-builds archetypes: solo standard, co-op Mall, Daily forced-loadout flex, late Floor 70+.