Boss Entities & Deadly Sins
Deadly Sins Overview
The Deadly Sins are apex narrative entities with dedicated floors, unique mechanics, and Terminal lore. The Sin of Envy—the weakest Sin by developer statements—still defines Floor 20 with guaranteed Envy’s Coliseum appearances. The Sin of Sloth punishes slow tasking by queuing Sloth’s Cathedral with a brutal timed gauntlet. Other Sins appear in deeper content and future updates per Foxxive roadmap teases.
All Deadly Sins share scientific name listing quirks in Terminal and contribute to badges like Unholy for first encounters. They are immune to many conventional damage approaches—survival means objective completion, not combat victory.
The Sin of Envy (Floor 20)
Envy’s Coliseum replaces standard tasks with thirteen information papers at fixed locations near grey walls and faceless corpses holding clipboards. Envy pursues with above-average speed and ranged daggers dealing heavy damage, stun, and knockback on hit. Leeching Roses grow across the arena; stepping on one requires ten interact presses to escape—lethal mid-chase.
Use walls for line-of-sight breaks. The arena is spacious and well-lit, making Envy visible most of the time—discipline beats panic. Speed consumables save bad sight lines. Phantom’s Cloak invisibility does not stop Envy from chasing. Blackouts force aggro on all Delvers simultaneously.
The Sin of Sloth
Sloth spawns when solo players exceed roughly 180 plus floor times 8.5 seconds without task completion, or when co-op players freeload across 5 plus alive players divided by 1.5 floors without tasking—rounded up. A five-floor cooldown follows each Sloth queue.
Sloth’s Cathedral begins peacefully until the first task completes, then Sloth spawns with a four-minute thirty-second timer for all remaining tasks. Sloth sees through pillars but not walls; blackouts increase its speed and fear. When the timer hits zero, Sloth gains effectively unlimited hearing on any movement including crouch-walking. Completing the Bestiary ten times awards Horns of Sloth.
Mannequins and The Mall
Mannequins are boss entities on The Mall floor from Floor 15 onward or via Big Bad upgrade detours. They move when unobserved—avatar facing direction matters, not camera angle—and freeze when watched, with extended stun from prolonged observation. Power flickers teleport mannequins during blackouts.
Co-op teams assign mannequin watchers while taskers work. Solo players crouch silently and use long vents for distance. Completing The Mall can queue Sloth next if conditions align. See our video guide for Mannequin specifics.