Common Entities

What Counts as Common

Common entities appear frequently on Floors 1–35 with lower Mercer Danger Level ratings and lower spawn point costs. They teach core mechanics—sight lines, sound discipline, fear buildup, and consumable timing—without the scripted chaos of boss floors. You will encounter these threats repeatedly while learning task routes on office, maintenance, and retail-style Atlas maps.

Examples frequently cited in community guides include baseline stalkers and observers like Lurkers and Gazers, along with utility threats such as Drones in certain depth bands. Exact spawn tables shift with patches, but common-tier entities share predictable counterplay: hide, crouch, break vision, and finish tasks quickly.

Detection and Counterplay

Sight-based entities punish open sightlines and sprinting across lit hallways. Sound-based detection punishes running near unaware threats. Many commons use hybrid detection—once alerted, they commit to last known positions. Re-approach from unexpected angles after breaking chase.

Fear matters on common floors because blackouts and darkness events stack with entity proximity. Carry cheap fear-management consumables early. Starter items that highlight tasks reduce time spent wandering near spawn zones.

Team vs Solo

Co-op splits roles: taskers work while a lookout tracks entity callouts. Solo players must alternate between task bursts and environmental scans. Solo also faces stricter Sin of Sloth timers if you stall—commons are practice for that macro threat.

Do not underestimate commons on high-point budgets late in early-game range. A double spawn of medium commons on a small map can end runs if tasks force you into their patrol paths.

Bestiary Progression

Terminal entries unlock lore and sometimes items after enough encounters and completions. Farm common entries early to learn Terminal UI and reward pacing. Information gathered contributes to lobby knowledge used by advanced items and dialogue.

Move to uncommon and rare pages once you consistently reach Floor 15 without team wipes. Common mastery is the foundation for Mannequins, Envy, and mid-game floors.

Frequently Asked Questions

Which floors spawn the most common entities?
Floors 1–35 emphasize lower MDL spawns, though point budgets can still pair multiple commons on larger maps.
Are common entities harmless?
No. They kill Delvers who ignore detection rules. They are common in frequency, not in danger.
Do commons appear in Daily Mode?
Yes. Daily seeds use the same entity pool with daily-specific modifiers and budgets.
Can I stun common entities?
Most commons lack Mannequin-style stun mechanics. Reliance on line-of-sight and distance is standard.
How do I learn spawn locations?
Spawns are procedural within map zones. Learn map layouts from our Maps section instead of fixed spawn points.