Common Entities
What Counts as Common
Common entities appear frequently on Floors 1–35 with lower Mercer Danger Level ratings and lower spawn point costs. They teach core mechanics—sight lines, sound discipline, fear buildup, and consumable timing—without the scripted chaos of boss floors. You will encounter these threats repeatedly while learning task routes on office, maintenance, and retail-style Atlas maps.
Examples frequently cited in community guides include baseline stalkers and observers like Lurkers and Gazers, along with utility threats such as Drones in certain depth bands. Exact spawn tables shift with patches, but common-tier entities share predictable counterplay: hide, crouch, break vision, and finish tasks quickly.
Detection and Counterplay
Sight-based entities punish open sightlines and sprinting across lit hallways. Sound-based detection punishes running near unaware threats. Many commons use hybrid detection—once alerted, they commit to last known positions. Re-approach from unexpected angles after breaking chase.
Fear matters on common floors because blackouts and darkness events stack with entity proximity. Carry cheap fear-management consumables early. Starter items that highlight tasks reduce time spent wandering near spawn zones.
Team vs Solo
Co-op splits roles: taskers work while a lookout tracks entity callouts. Solo players must alternate between task bursts and environmental scans. Solo also faces stricter Sin of Sloth timers if you stall—commons are practice for that macro threat.
Do not underestimate commons on high-point budgets late in early-game range. A double spawn of medium commons on a small map can end runs if tasks force you into their patrol paths.
Bestiary Progression
Terminal entries unlock lore and sometimes items after enough encounters and completions. Farm common entries early to learn Terminal UI and reward pacing. Information gathered contributes to lobby knowledge used by advanced items and dialogue.
Move to uncommon and rare pages once you consistently reach Floor 15 without team wipes. Common mastery is the foundation for Mannequins, Envy, and mid-game floors.