Daily Mode Score Reference

Scoring Overview

Daily Mode ranks combine completion time with score from bonus and penalty actions throughout Floors 1–20. This reference table documents actions that add or subtract points—use it while reviewing replays or planning daily routes on announced seeds.

Ranks span from 💀 at the low end through S+ at the top. Small penalties compound across twenty floors—avoid unnecessary deaths, wasted detours, and mistimed Break Room lever pulls.

Bonus Actions

Efficient task completion, consumable collection under modifier rules, and documented bonus behaviors contribute positive score. Surplus modifier doubles ground consumables—incentivizing thorough map sweeps when time allows.

Break Rooms pause the in-game timer until lever pull but delay consumable score credit until then—optimize lever timing with your final collection path.

Penalties

Deaths, excessive time, and penalty actions documented in the table reduce final rank potential. One Daily attempt per day means penalty avoidance matters more than greedy strats.

Trophy Room Timer

Timer continues in Trophy Room until trophy collection after boss clears—collect immediately when chasing time-based rank records.

Post-boss celebration idle time hurts ranks on tight daily seeds where top placements differ by seconds.

Using the Table in Practice

Review penalty rows after failed daily attempts before next day’s seed. Common mistakes: dying on Floor 12, mistimed Break Room lever, over-extending for optional loot under Scarcity.

Pair table reading with guide/daily-mode-strategy video text and Discord top-three replays when available.

Frequently Asked Questions

What rank is highest?
S+ is the top Daily Mode rank above lower letter tiers and 💀.
Does time or score matter more?
Both factor into final rank—optimize neither alone.
Break Room scoring rule?
Consumables count after lever pull; timer pauses until pull.
Surplus modifier effect?
Doubles ground consumable spawns—influences collection bonus opportunities.
One attempt per day?
Yes per Delver per daily seed cycle.

Bonus actions

Action Points Notes
Activating Upgrade Terminals +1,000 Per terminal activation
Collecting color/number codes +250 Per code collected
Detonating BSoDs +500 Per detonation
Collecting consumables +75x + 35 x = consumable star rating
Completing tasks +94x x = current floor number
Info consumables +140 to +160 Depends on pickup type

Penalties

Action Points Notes
Time on floor -1/sec initially Escalates over time; pauses during reboarding
Failed task -2 task values Based on completed task point value
Taking damage -⌈3.25x⌉ per HP x = floor number
Skipping floor -10,000 Avoid skip unless strategic
Summoning Sloth -5,000 Conditional encounter penalty

Daily Mode Modifiers

Up to three modifiers may be active per daily seed. Multiplayer runs apply a stacking 10% reduction to all points per additional player.

Entity RepellantMarked for DeathInfestationOh Fiddlesticks!SurplusPreferred CustomerScarcityBlessed!Upgrade FragmentationWicked!So Classic!Zero ChanceWithered!Speed SpelunkingOSHA Non-CompliantPoison Haze