Daily Mode Score Reference
Scoring Overview
Daily Mode ranks combine completion time with score from bonus and penalty actions throughout Floors 1–20. This reference table documents actions that add or subtract points—use it while reviewing replays or planning daily routes on announced seeds.
Ranks span from 💀 at the low end through S+ at the top. Small penalties compound across twenty floors—avoid unnecessary deaths, wasted detours, and mistimed Break Room lever pulls.
Bonus Actions
Efficient task completion, consumable collection under modifier rules, and documented bonus behaviors contribute positive score. Surplus modifier doubles ground consumables—incentivizing thorough map sweeps when time allows.
Break Rooms pause the in-game timer until lever pull but delay consumable score credit until then—optimize lever timing with your final collection path.
Penalties
Deaths, excessive time, and penalty actions documented in the table reduce final rank potential. One Daily attempt per day means penalty avoidance matters more than greedy strats.
Trophy Room Timer
Timer continues in Trophy Room until trophy collection after boss clears—collect immediately when chasing time-based rank records.
Post-boss celebration idle time hurts ranks on tight daily seeds where top placements differ by seconds.
Using the Table in Practice
Review penalty rows after failed daily attempts before next day’s seed. Common mistakes: dying on Floor 12, mistimed Break Room lever, over-extending for optional loot under Scarcity.
Pair table reading with guide/daily-mode-strategy video text and Discord top-three replays when available.
Related Guides
Frequently Asked Questions
What rank is highest?
Does time or score matter more?
Break Room scoring rule?
Surplus modifier effect?
One attempt per day?
Bonus actions
| Action | Points | Notes |
|---|---|---|
| Activating Upgrade Terminals | +1,000 | Per terminal activation |
| Collecting color/number codes | +250 | Per code collected |
| Detonating BSoDs | +500 | Per detonation |
| Collecting consumables | +75x + 35 | x = consumable star rating |
| Completing tasks | +94x | x = current floor number |
| Info consumables | +140 to +160 | Depends on pickup type |
Penalties
| Action | Points | Notes |
|---|---|---|
| Time on floor | -1/sec initially | Escalates over time; pauses during reboarding |
| Failed task | -2 task values | Based on completed task point value |
| Taking damage | -⌈3.25x⌉ per HP | x = floor number |
| Skipping floor | -10,000 | Avoid skip unless strategic |
| Summoning Sloth | -5,000 | Conditional encounter penalty |
Daily Mode Modifiers
Up to three modifiers may be active per daily seed. Multiplayer runs apply a stacking 10% reduction to all points per additional player.