Entity Mercer Danger Level Lookup
MDL Lookup Tool
Mercer Danger Level rates entity lethality standardized across the twenty-nine Bestiary entries. Filter by MDL tier to see which threats may consume spawn budget on your target depth maps. Search by entity name for quick Terminal cross-reference.
Point-based spawning since v0.6.5 ties floor size tiers to total MDL budget—knowing entity costs helps predict multi-spawn nights on large Atlas layouts.
Using MDL for Planning
Early runs: focus low MDL commons until Floor 15+. Mid runs: prepare for mixed budgets with uncommons. Late runs: rare MDL spikes on Floor 70+ demand consumable reserves and Black Market builds.
Daily Mode Floors 1–20 may exclude deepest rares depending on daily seed—still filter for daily entity announcements.
Cross-References
Pair lookup results with entity category pages—common, uncommon, rare, bosses—for behavior text beyond numbers. Boss entities like Envy and Sloth occupy conditional floors separate from random spawn tables.
Warden and Smile Clan entries illustrate mid-tier MDL threats worth filtering when planning Floors 35–70 walkthrough goals.
Lookup Workflow
Step one: note today’s depth target and map size from Atlas guides. Step two: filter MDL tier expected at that band. Step three: read behavior on entity pages for filtered names. Step four: pack consumables answering those threats—bleed for Glass, speed for Envy-like chases if boss detours possible.
Refresh filters after patches—v0.6.5 point spawning and v0.6.8 map range changes altered which MDL mixes appear on familiar depths.
Related Guides
Frequently Asked Questions
What is MDL?
How many entities?
Does MDL equal spawn chance?
When did point spawning start?
Boss MDL lookup?
| Entity | Category | MDL | Points | Min Floor | Tips |
|---|---|---|---|---|---|
| Drone | Common | Low | 1 | 2 | Basic patrol entity—learn sound discipline early. |
| Grappler | Common | Low-Medium | 1 | 2 | Grabs from range—break line of sight quickly. |
| Lungwort | Common | Medium | 2 | 2 | Sound-reactive fungus—crouch near it. |
| Lurker | Common | Medium | 2 | 2 | Ambushes from corners—check behind you. |
| Mimic | Common | Medium-High | 2 | 2 | Impersonates players—watch movement and chat. |
| Shrieker | Uncommon | Medium | 1 | 5 | Alerts other entities—silence is critical. |
| Warden | Uncommon | High | 3 | 5 | Blind but hears everything—always crouch nearby. |
| Gazer | Uncommon | High | 2 | 10 | Line-of-sight predator—break vision behind cover. |
| The Twins | Uncommon | High | 4 | 10 | Coordinated chase—split carefully in teams. |
| BSoD | Uncommon | Medium | 2 | 5 | Lever task hazard—pull only when safe. |
| Channel | Uncommon | High | 3 | 10 | Zone control entity—plan escape routes. |
| Apollyon | Rare | Very High | 4 | 15 | Can chase during ability animation—respect windup. |
| Bullseye | Rare | High | 4 | 15 | Ranged threat—use cover between tasks. |
| Projected | Rare | Very High | 2 | 10 | Fusion mechanics—learn soul/husk behavior in Bestiary. |
| The Salesman | Rare | Variable | 2 | 1 | Any floor spawn—luck influenced. |
| Teratoma | Rare | Very High | 3 | 20 | High threat alone—use consumables. |
| Console | Unusual | Extreme | 4 | 2 | Extremely rare—luck increases spawn. |
| Smile | Unusual | Extreme | 2 | 2 | Clan entity—extreme rarity. |
| The Witness | Unusual | Extreme | 2 | 2 | Observation mechanic—avoid direct engagement. |
| The Hat Man | Conditional | Extreme | — | — | Fear meter trigger—manage fear carefully. |
| The Joker | Conditional | Extreme | — | — | Hidden classification—avoid engagement. |
| The Dealer | Conditional | High | 4 | — | Shop-related spawn—Bestiary unlock rewards item. |
| Echovore | Boss | Boss | — | 15 | Random post-F15 or Big Bad upgrade. |
| Mannequins | Boss | Boss | — | 15 | Group boss—coordinate team movement. |
| The Sin of Envy | Deadly Sin | Boss | — | 20 | Collect papers, dodge daggers and traps. |
| The Sin of Sloth | Deadly Sin | Boss | — | — | Survive power outage window then reboard. |
| Eris | Other | Variable | — | 1 | Bonus entity events—Oh Fiddlesticks! modifier boosts her. |
| Jack-O-Bomber | Seasonal | High | 4 | 10 | October seasonal—more common during Spooky events. |