Mannequins schlagen
The Mall Floor Setup
Mannequins erscheinen auf The Mall — einem huge plus-shaped under-construction Retail Floor — ab Floor 15 naturally oder via Big Bad Upgrade Detours die Floor Count nicht incrementieren. Live Mannequins haben red meaty Waists versus inert Display Models. Task Count ist high in tight Layout mit long Vents offering Solo Escape Routes.
Es gibt kein hard Time Limit aber du musst all Tasks complete while surviving Mannequin Hunts. Power Flickers cause Blackouts wo Mannequins Teleport Positions — some may not move, others relocate unpredictably.
Observation Mechanics
Mannequins hunt by Sight und Sound but freeze completely when directly observed. Critical Detail: Avatar Facing Direction keeps them still, not Camera Angle alone on PC — align your Character toward Threats while Tasking. Extended Observation increases Stun Duration up to five Seconds Multiplayer oder seven Solo. After you look away they remain frozen two Seconds Solo oder four Seconds base before moving.
When Mannequins reach your last known Position without relocating you they idle. Use Vents und Distance in Solo; use coordinated Eyes in Co-op.
Co-op Strategie
Empfohlen five-plus Teams mit at least three Taskers und two dedicated Mannequin Watchers die Line-of-Sight auf live Mannequins maintain while others task. Constant Communication prevents off-angle Approaches during Power Flickers.
Stick together — The Mall punishes isolated Delvers caught off-guard around Corners. Big Bad Detour Farming für Bestiary should intentionalize Mall Spawns mit prepared Roles.
Solo Strategie
Crouch to remain unheard when not observed. Never sprint blindly past blind Corners. Use long Vents to create Distance when breaking Sight fails. During Flickers reassess all visible Mannequins before moving.
Mall zu clearen kann Sin of Sloth next queuen if Spawn Conditions align — finish Tasks promptly post-Mall. Watch embedded Video für Solo Routing Demonstrations.