Daily Mode Score Reference

Scoring Übersicht

Daily Mode Ranks combine Completion Time mit Score from Bonus und Penalty Actions throughout Floors 1–20. This Reference Table documents Actions die add oder subtract Points — use it while reviewing Replays oder planning daily Routes on announced Seeds.

Ranks span von 💀 at the low End through S+ at the Top. Small Penalties compound across twenty Floors — avoid unnecessary Deaths, wasted Detours und mistimed Break Room Lever Pulls.

Bonus Actions

Efficient Task Completion, Consumable Collection under Modifier Rules und documented Bonus Behaviors contribute positive Score. Surplus Modifier doubles ground Consumables — incentivizing thorough Map Sweeps when Time allows.

Break Rooms pause the in-game Timer until Lever Pull but delay Consumable Score Credit until then — optimize Lever Timing mit your final Collection Path.

Penalties

Deaths, excessive Time und Penalty Actions documented in the Table reduce final Rank Potential. One Daily Attempt per Day means Penalty Avoidance matters more than greedy Strats.

Trophy Room Timer

Timer continues in Trophy Room until Trophy Collection after Boss Clears — collect immediately when chasing Time-based Rank Records.

Post-boss Celebration Idle Time hurts Ranks on tight daily Seeds where top Placements differ by Seconds.

Table in Practice nutzen

Review Penalty Rows after failed Daily Attempts before next Day's Seed. Common Mistakes: dying on Floor 12, mistimed Break Room Lever, over-extending für optional Loot under Scarcity.

Pair Table Reading mit guide/daily-mode-strategy Video Text und Discord top-three Replays when available.

Häufig gestellte Fragen

Welcher Rank ist highest?
S+ ist the top Daily Mode Rank above lower Letter Tiers und 💀.
Matters Time oder Score more?
Both factor into final Rank — optimize neither alone.
Break Room Scoring Rule?
Consumables count after Lever Pull; Timer pauses until Pull.
Surplus Modifier Effect?
Doubles ground Consumable Spawns — influences Collection Bonus Opportunities.
One Attempt per Day?
Ja per Delver per daily Seed Cycle.

Bonus-Aktionen

Aktion Punkte Hinweise
Activating Upgrade Terminals +1,000 Per terminal activation
Collecting color/number codes +250 Per code collected
Detonating BSoDs +500 Per detonation
Collecting consumables +75x + 35 x = consumable star rating
Completing tasks +94x x = current floor number
Info consumables +140 to +160 Depends on pickup type

Strafen

Aktion Punkte Hinweise
Time on floor -1/sec initially Escalates over time; pauses during reboarding
Failed task -2 task values Based on completed task point value
Taking damage -⌈3.25x⌉ per HP x = floor number
Skipping floor -10,000 Avoid skip unless strategic
Summoning Sloth -5,000 Conditional encounter penalty

Daily Mode Modifiers

Bis zu drei Modifiers können pro Daily Seed aktiv sein. Multiplayer-Runs reduzieren alle Punkte um 10 % pro zusätzlichem Spieler.

Entity RepellantMarked for DeathInfestationOh Fiddlesticks!SurplusPreferred CustomerScarcityBlessed!Upgrade FragmentationWicked!So Classic!Zero ChanceWithered!Speed SpelunkingOSHA Non-CompliantPoison Haze