Daily Mode Score Reference
Scoring Übersicht
Daily Mode Ranks combine Completion Time mit Score from Bonus und Penalty Actions throughout Floors 1–20. This Reference Table documents Actions die add oder subtract Points — use it while reviewing Replays oder planning daily Routes on announced Seeds.
Ranks span von 💀 at the low End through S+ at the Top. Small Penalties compound across twenty Floors — avoid unnecessary Deaths, wasted Detours und mistimed Break Room Lever Pulls.
Bonus Actions
Efficient Task Completion, Consumable Collection under Modifier Rules und documented Bonus Behaviors contribute positive Score. Surplus Modifier doubles ground Consumables — incentivizing thorough Map Sweeps when Time allows.
Break Rooms pause the in-game Timer until Lever Pull but delay Consumable Score Credit until then — optimize Lever Timing mit your final Collection Path.
Penalties
Deaths, excessive Time und Penalty Actions documented in the Table reduce final Rank Potential. One Daily Attempt per Day means Penalty Avoidance matters more than greedy Strats.
Trophy Room Timer
Timer continues in Trophy Room until Trophy Collection after Boss Clears — collect immediately when chasing Time-based Rank Records.
Post-boss Celebration Idle Time hurts Ranks on tight daily Seeds where top Placements differ by Seconds.
Table in Practice nutzen
Review Penalty Rows after failed Daily Attempts before next Day's Seed. Common Mistakes: dying on Floor 12, mistimed Break Room Lever, over-extending für optional Loot under Scarcity.
Pair Table Reading mit guide/daily-mode-strategy Video Text und Discord top-three Replays when available.
Verwandte Guides
Häufig gestellte Fragen
Welcher Rank ist highest?
Matters Time oder Score more?
Break Room Scoring Rule?
Surplus Modifier Effect?
One Attempt per Day?
Bonus-Aktionen
| Aktion | Punkte | Hinweise |
|---|---|---|
| Activating Upgrade Terminals | +1,000 | Per terminal activation |
| Collecting color/number codes | +250 | Per code collected |
| Detonating BSoDs | +500 | Per detonation |
| Collecting consumables | +75x + 35 | x = consumable star rating |
| Completing tasks | +94x | x = current floor number |
| Info consumables | +140 to +160 | Depends on pickup type |
Strafen
| Aktion | Punkte | Hinweise |
|---|---|---|
| Time on floor | -1/sec initially | Escalates over time; pauses during reboarding |
| Failed task | -2 task values | Based on completed task point value |
| Taking damage | -⌈3.25x⌉ per HP | x = floor number |
| Skipping floor | -10,000 | Avoid skip unless strategic |
| Summoning Sloth | -5,000 | Conditional encounter penalty |
Daily Mode Modifiers
Bis zu drei Modifiers können pro Daily Seed aktiv sein. Multiplayer-Runs reduzieren alle Punkte um 10 % pro zusätzlichem Spieler.