Entity Mercer Danger Level Lookup
MDL Lookup Tool
Nirarate ng Mercer Danger Level ang entity lethality na standardized sa dalawampu't siyam na Bestiary entries. I-filter ayon sa MDL tier para makita kung aling threats ang maaaring kumonsumo ng spawn budget sa target depth maps mo. Maghanap ayon sa entity name para sa mabilis na Terminal cross-reference.
Ang point-based spawning simula v0.6.5 ay nag-uugnay ng floor size tiers sa total MDL budget—nakakatulong ang pag-alam ng entity costs para mahulaan ang multi-spawn nights sa malalaking Atlas layouts.
Paggamit ng MDL para sa Planning
Early runs: tumuon sa low MDL commons hanggang Floor 15+. Mid runs: maghanda para sa mixed budgets na may uncommons. Late runs: rare MDL spikes sa Floor 70+ ay nangangailangan ng consumable reserves at Black Market builds.
Maaaring hindi kasama ang pinakamalalim na rares sa Daily Mode Floors 1–20 depende sa daily seed—i-filter pa rin para sa daily entity announcements.
Cross-References
Ipairs ang lookup results sa entity category pages—common, uncommon, rare, bosses—para sa behavior text na higit sa numbers. Ang boss entities tulad ng Envy at Sloth ay nasa conditional floors na hiwalay sa random spawn tables.
Ipinapakita ng Warden at Smile Clan entries ang mid-tier MDL threats na sulit i-filter kapag nagpaplano ng Floors 35–70 walkthrough goals.
Lookup Workflow
Unang hakbang: tandaan ang depth target at map size ngayon mula sa Atlas guides. Ikalawang hakbang: i-filter ang MDL tier na inaasahan sa band na iyon. Ikatlong hakbang: basahin ang behavior sa entity pages para sa filtered names. Ikaapat na hakbang: mag-pack ng consumables para sa mga threats na iyon—bleed para sa Glass, speed para sa Envy-like chases kung posible ang boss detours.
I-refresh ang filters pagkatapos ng patches—binago ng v0.6.5 point spawning at v0.6.8 map range changes kung aling MDL mixes ang lumalabas sa pamilyar na depths.
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| Entity | Kategorya | MDL | Puntos | Min Floor | Mga tip |
|---|---|---|---|---|---|
| Drone | Common | Low | 1 | 2 | Basic patrol entity—learn sound discipline early. |
| Grappler | Common | Low-Medium | 1 | 2 | Grabs from range—break line of sight quickly. |
| Lungwort | Common | Medium | 2 | 2 | Sound-reactive fungus—crouch near it. |
| Lurker | Common | Medium | 2 | 2 | Ambushes from corners—check behind you. |
| Mimic | Common | Medium-High | 2 | 2 | Impersonates players—watch movement and chat. |
| Shrieker | Uncommon | Medium | 1 | 5 | Alerts other entities—silence is critical. |
| Warden | Uncommon | High | 3 | 5 | Blind but hears everything—always crouch nearby. |
| Gazer | Uncommon | High | 2 | 10 | Line-of-sight predator—break vision behind cover. |
| The Twins | Uncommon | High | 4 | 10 | Coordinated chase—split carefully in teams. |
| BSoD | Uncommon | Medium | 2 | 5 | Lever task hazard—pull only when safe. |
| Channel | Uncommon | High | 3 | 10 | Zone control entity—plan escape routes. |
| Apollyon | Rare | Very High | 4 | 15 | Can chase during ability animation—respect windup. |
| Bullseye | Rare | High | 4 | 15 | Ranged threat—use cover between tasks. |
| Projected | Rare | Very High | 2 | 10 | Fusion mechanics—learn soul/husk behavior in Bestiary. |
| The Salesman | Rare | Variable | 2 | 1 | Any floor spawn—luck influenced. |
| Teratoma | Rare | Very High | 3 | 20 | High threat alone—use consumables. |
| Console | Unusual | Extreme | 4 | 2 | Extremely rare—luck increases spawn. |
| Smile | Unusual | Extreme | 2 | 2 | Clan entity—extreme rarity. |
| The Witness | Unusual | Extreme | 2 | 2 | Observation mechanic—avoid direct engagement. |
| The Hat Man | Conditional | Extreme | — | — | Fear meter trigger—manage fear carefully. |
| The Joker | Conditional | Extreme | — | — | Hidden classification—avoid engagement. |
| The Dealer | Conditional | High | 4 | — | Shop-related spawn—Bestiary unlock rewards item. |
| Echovore | Boss | Boss | — | 15 | Random post-F15 or Big Bad upgrade. |
| Mannequins | Boss | Boss | — | 15 | Group boss—coordinate team movement. |
| The Sin of Envy | Deadly Sin | Boss | — | 20 | Collect papers, dodge daggers and traps. |
| The Sin of Sloth | Deadly Sin | Boss | — | — | Survive power outage window then reboard. |
| Eris | Other | Variable | — | 1 | Bonus entity events—Oh Fiddlesticks! modifier boosts her. |
| Jack-O-Bomber | Seasonal | High | 4 | 10 | October seasonal—more common during Spooky events. |