Lookup de Mercer Danger Level de Entities
Ferramenta MDL Lookup
Mercer Danger Level avalia letalidade de entities padronizada nas vinte e nove entradas do Bestiary. Filtra por tier MDL para ver que ameaças podem consumir orçamento de spawn nos teus mapas de profundidade alvo. Pesquisa por nome de entity para cross-reference rápido no Terminal.
Spawn point-based desde v0.6.5 liga tiers de tamanho de floor a orçamento MDL total — conhecer custos de entities ajuda a prever noites multi-spawn em layouts Atlas grandes.
Usar MDL para Planeamento
Runs early: foca commons MDL baixo até Floor 15+. Runs mid: prepara para orçamentos mistos com uncommons. Runs late: picos MDL rare no Floor 70+ exigem reservas de consumables e builds Black Market.
Floors 1–20 de Daily Mode podem excluir rares mais profundos consoante seed diária — filtra mesmo assim para anúncios de entities diárias.
Cross-References
Combina resultados do lookup com páginas de categoria de entities — common, uncommon, rare, bosses — para texto de comportamento além de números. Boss entities como Envy e Sloth ocupam floors condicionais separados de tabelas de spawn aleatório.
Entradas Warden e Smile Clan ilustram ameaças MDL mid-tier que valem filtrar ao planear objectivos walkthrough Floors 35–70.
Fluxo de Trabalho do Lookup
Passo um: anota profundidade alvo de hoje e tamanho de mapa dos guias Atlas. Passo dois: filtra tier MDL esperado nessa faixa. Passo três: lê comportamento nas páginas de entities para nomes filtrados. Passo quatro: leva consumables que respondem a essas ameaças — bleed para Glass, speed para perseguições tipo Envy se desvios de boss forem possíveis.
Actualiza filtros após patches — spawn point-based v0.6.5 e alterações de map range v0.6.8 alteraram que mixes MDL aparecem em profundidades familiares.
Guias Relacionados
Perguntas Frequentes
O que é MDL?
Quantas entities?
MDL equivale a probabilidade de spawn?
Quando começou spawn point-based?
Lookup MDL de boss?
| Entity | Categoria | MDL | Pontos | Floor mín. | Dicas |
|---|---|---|---|---|---|
| Drone | Common | Low | 1 | 2 | Basic patrol entity—learn sound discipline early. |
| Grappler | Common | Low-Medium | 1 | 2 | Grabs from range—break line of sight quickly. |
| Lungwort | Common | Medium | 2 | 2 | Sound-reactive fungus—crouch near it. |
| Lurker | Common | Medium | 2 | 2 | Ambushes from corners—check behind you. |
| Mimic | Common | Medium-High | 2 | 2 | Impersonates players—watch movement and chat. |
| Shrieker | Uncommon | Medium | 1 | 5 | Alerts other entities—silence is critical. |
| Warden | Uncommon | High | 3 | 5 | Blind but hears everything—always crouch nearby. |
| Gazer | Uncommon | High | 2 | 10 | Line-of-sight predator—break vision behind cover. |
| The Twins | Uncommon | High | 4 | 10 | Coordinated chase—split carefully in teams. |
| BSoD | Uncommon | Medium | 2 | 5 | Lever task hazard—pull only when safe. |
| Channel | Uncommon | High | 3 | 10 | Zone control entity—plan escape routes. |
| Apollyon | Rare | Very High | 4 | 15 | Can chase during ability animation—respect windup. |
| Bullseye | Rare | High | 4 | 15 | Ranged threat—use cover between tasks. |
| Projected | Rare | Very High | 2 | 10 | Fusion mechanics—learn soul/husk behavior in Bestiary. |
| The Salesman | Rare | Variable | 2 | 1 | Any floor spawn—luck influenced. |
| Teratoma | Rare | Very High | 3 | 20 | High threat alone—use consumables. |
| Console | Unusual | Extreme | 4 | 2 | Extremely rare—luck increases spawn. |
| Smile | Unusual | Extreme | 2 | 2 | Clan entity—extreme rarity. |
| The Witness | Unusual | Extreme | 2 | 2 | Observation mechanic—avoid direct engagement. |
| The Hat Man | Conditional | Extreme | — | — | Fear meter trigger—manage fear carefully. |
| The Joker | Conditional | Extreme | — | — | Hidden classification—avoid engagement. |
| The Dealer | Conditional | High | 4 | — | Shop-related spawn—Bestiary unlock rewards item. |
| Echovore | Boss | Boss | — | 15 | Random post-F15 or Big Bad upgrade. |
| Mannequins | Boss | Boss | — | 15 | Group boss—coordinate team movement. |
| The Sin of Envy | Deadly Sin | Boss | — | 20 | Collect papers, dodge daggers and traps. |
| The Sin of Sloth | Deadly Sin | Boss | — | — | Survive power outage window then reboard. |
| Eris | Other | Variable | — | 1 | Bonus entity events—Oh Fiddlesticks! modifier boosts her. |
| Jack-O-Bomber | Seasonal | High | 4 | 10 | October seasonal—more common during Spooky events. |