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Recode公開テスト(2026年7月3–19日)

Foxxive Studios is running a live Recode public test on the main Roblox place—currently titled [RECODE TESTING] Depth Spelunking. The window opened 3 July 2026 at 20:30 UTC and closes 19 July 2026 at 02:30 UTC. Recode rebuilds core systems for future content; expect bugs, unfinished UI, and balance swings while the test runs.

Community wikis are intentionally not documenting Recode-specific spoilers during the test. Strategy pages on this site still reflect the stable v0.6.8 Daily Mode baseline until Recode changes ship to a finished build. Join the live place to stress-test systems, report bugs in Foxxive’s Cozy Cabin Discord, and treat everything you see as provisional.

  • Window: 3 Jul 20:30 UTC → 19 Jul 02:30 UTC 2026
  • Place title: [RECODE TESTING] Depth Spelunking (same game ID as live)
  • Badge example: Resilience — reach Floor 15 without using a healing item during Recode testing
  • Wiki stance: Guides describe v0.6.8 systems until Recode notes are officially released

v0.6.8 — Daily Mode Mini-Update (23 January 2026)

The Daily Mode Mini-Update reshaped competitive play with a daily global seeded run ending at Floor 20 boss clears. Preset items, up to three modifiers, and leaderboard ranks from 💀 through S+ replaced grind-focused event culture with one ranked attempt per Delver per day. Top-50 daily placements grant extra cash.

Two new Atlas floors joined the rotation: Bluerooms—a blue-tinted early-run common floor with open sight lines—and Canals, a Venice-inspired waterfront market layout that launched incomplete and was temporarily removed for polish before reintegration. Over twenty music tracks and seeded custom lobby runs arrived alongside item quality rebalances reflecting current power levels.

  • Daily Mode: Global seed resets 00:00 GMT; forced loadout; Floor 20 random boss; gamepasses disabled; info consumables do not grant info
  • New floors: Bluerooms (playable), Canals (delayed polish cycle)
  • Seeds: Custom lobbies support numeric seeds; seeded runs grant no money, info, or badge progress
  • Shadow changes: Glacier range narrowed to Floors 10–30; Aquarium, Pico's Palace, Aquatic Museum, Sanctuary, Buried City range adjustments; Classic Office and Cozy Cabin revamps; Docks 2 removed; Grappler escape interactions reduced 15→10; Infestation info penalty 15%→50%; Zero Chance modifier added; NPCs Brian and BluOreo

v0.6.6 — Spooky Mini-Update (31 October 2025)

The Spooky Mini-Update delivered Halloween seasonal content and the largest floor batch since early Atlas expansion. Six new floors—Pool 1, Hallow's Eve, Corporation, Crossroads, Castle Depths, and Funtime Facility (delayed)—expanded routing variety. Custom Lobbies launched with modifier stacks for curated challenge runs.

Jack-O-Bomber became the headline seasonal entity: a mounted pumpkin-headed rider firing explosive Jack-O-Bombs and bouncing sawblades from Floor 5 during October or Floor 20+ otherwise. Vampiric Ring and Bag of Candy joined starter items; Candy Bowl trap and five Halloween consumables rounded out loot.

  • Entity reworks: Grappler and Twins redesigned; Lurker and Warden reclassified—Grappler and Lurker now common with no floor lock; Warden uncommon past Floor 5
  • Item changes: Rose of Envy, Providence, Spectral Blindfold, Heart Locket consume health instead of battery; Deck of Cards Hearts heal +25 HP; nine balance passes on Echolocator through NEO Dealmakers
  • Upgrade tiers: Power Saving, Emergency Lights, Mimic Radar gained new tiers; Snake Eyes, Entity Probing, Task Siphon, Reboarding rebalanced
  • QoL: Randomize loadout lobby option; per-item visibility toggle; interactable outlines; unique per-player info pickups; in-run settings menu

v0.6.5 — Actual Pit-Stop Update (22 August 2025)

The Actual Pit-Stop Update introduced point-based entity spawning tied to floor size tiers and depth budgets—replacing older random systems. Nine floors (Pool 3, Docks 2, Brick Basement, Industrial 1–3, Primordia Slumber, Serenity and more), new entities including Bullseye, Grappler, BSoD, Channel, and Eris, plus traps, curses/blessings, fear overhaul, and full controller support reshaped mid-depth play.

Items Magic Scarf, Lantern of Souls, Comedy, Tragedy, D20, and Medkit landed alongside six new tasks. Break Rooms, Pit Stops, and Big Bad boss floors no longer increment floor count. The Terminal GUI and lore entries were rewritten again.

v0.6.2 — Requiem Update (9 May 2025)

Requiem expanded the Atlas with eight floors (Derelict Showers, Glacier, Hotlands, Courtyard of Windows, Tycoon, Green Playroom, Casino Corridors, and more) and nine entities including Lungwort, Apollyon, Teratoma, The Twins, Timekeeper, The Dealer, Skinless Mimic, Jim, and The Trout King.

Twelve item reworks, thirteen new pickups, seven upgrades, fog/power-outage systems, vending machines, and remade lobby shop UIs defined the modern meta-progression loop still used in v0.6.8.

Earlier 2025–2024 Milestones

v0.5.5 Post-mortem (March 2025) added Fear, full Stats menu, Depth Shop overhaul, Sin of Sloth refinements, and twelve floors. v0.4.6 Antemortem (November 2024) overhauled inventory and added Witness. v0.3.2 Open Beta introduced Atlas, Break Rooms, Echovore, Sin of Envy, and seventeen floors. v0.2.1 and v0.1.0 public tests established mobile support, Terminal, and the first Atlas batch including the legacy Bluerooms later remade for Daily Mode.

Check in-game Game Settings version notes and Foxxive’s Cozy Cabin Discord #changelogs for granular patch bullets between major releases.

Next: Epilogue Update (Upcoming)

The next major content update—Epilogue—will introduce community-voted entities: False Delvers (poll winner), Seraphim, The Beekeeper, and Illusionist. Recode work in July 2026 is the engineering foundation for that release and future modes. Details remain subject to change; see our Upcoming Entities page for teaser summaries.

Pair version history reading with Daily Mode Guide, Seeds Guide, Spooky Update event page, and Recode Public Test notes while the live test is active.

よくある質問

What is the latest Depth Spelunking version?
Stable content baseline is v0.6.8 (23 January 2026). The live Roblox place is currently running Recode public testing (3–19 July 2026).
What is the Recode public test?
A live rebuild test on the main place from 3 July 20:30 UTC to 19 July 02:30 UTC 2026. Expect unfinished systems and frequent changes.
When did Daily Mode release?
Daily Mode launched in the v0.6.8 update on 23 January 2026.
Is Canals playable?
Canals was added in v0.6.8 but temporarily removed for polish. Check current patch notes for availability.
What is the Epilogue Update?
The next major update planned to add False Delvers, Seraphim, Beekeeper, and Illusionist after Recode work completes.
Where are official patch notes?
In-game Game Settings, Foxxive Discord #changelogs, and Roblox Devforum Information thread.