Starter Items Guide
Starter Item System
Zweiundvierzig Starter Items define Roguelike Runs mit passive und active Abilities. Three per Run maximum combinable für Synergies. Purchase mit Money from Lobby Shop; dreizehn advanced Items from Black Market after Floor 30 Unlock via Dancing Shopkeeper something different Dialogue mit Kingpin.
Badge und Bestiary Items like Horns of Sloth bypass Shops entirely — long Chase Rewards.
Selection Framework
Slot one: Task Efficiency — Lumberjack Cap Tracker Variants reduce Exposure Time. Slot two: Mobility Stealth oder Detection Disengage. Slot three: Fear Management oder Boss-specific Tech depending Target Depth.
Avoid three redundant Actives. Test Trios in Loadout Builder before purchasing expensive Black Market Pieces.
Economy Order
Early: cheap versatile Lobby Shop Items plus Consumable Stock. Mid: complete Floor 30 Unlock save für one Black Market Synergy Piece. Late: chase Badge Items und optimize Daily forced Loadout Flexibility.
v0.6.8 rebalanced Item Qualities — refresh Tier List Assumptions after Patches.
Daily Forced Items
Daily Mode may force up to three Starters globally. Missing Items auto-equip if Slots open. Build Knowledge of all zweiundvierzig Items helps adapt when forced into unfamiliar Tools.