Starter Items Guide

Starter Item System

Zweiundvierzig Starter Items define Roguelike Runs mit passive und active Abilities. Three per Run maximum combinable für Synergies. Purchase mit Money from Lobby Shop; dreizehn advanced Items from Black Market after Floor 30 Unlock via Dancing Shopkeeper something different Dialogue mit Kingpin.

Badge und Bestiary Items like Horns of Sloth bypass Shops entirely — long Chase Rewards.

Selection Framework

Slot one: Task Efficiency — Lumberjack Cap Tracker Variants reduce Exposure Time. Slot two: Mobility Stealth oder Detection Disengage. Slot three: Fear Management oder Boss-specific Tech depending Target Depth.

Avoid three redundant Actives. Test Trios in Loadout Builder before purchasing expensive Black Market Pieces.

Economy Order

Early: cheap versatile Lobby Shop Items plus Consumable Stock. Mid: complete Floor 30 Unlock save für one Black Market Synergy Piece. Late: chase Badge Items und optimize Daily forced Loadout Flexibility.

v0.6.8 rebalanced Item Qualities — refresh Tier List Assumptions after Patches.

Daily Forced Items

Daily Mode may force up to three Starters globally. Missing Items auto-equip if Slots open. Build Knowledge of all zweiundvierzig Items helps adapt when forced into unfamiliar Tools.

Häufig gestellte Fragen

Wie viele Starter Items total?
Zweiundvierzig mit three equipped per Run.
Black Market Count?
Dreizehn Black Market Starter Items per Wiki Category.
Bestes Beginner Trio?
Task Help plus Escape Tool plus flexible Third — see Beste Starter Items.
Consumables vs Starters?
Fünfzehn Consumable Slots separate from three Starters.
Codes für Items?
No Codes — Money Badges Bestiary only.