Canals
Floor Overview
Canals is a Venice-inspired Atlas floor featuring a city built above water with an abandoned market at its heart. Originally a community submission by Dguy, remade by Tolcs for the modern Atlas. Teased November 2025 and announced for the v0.6.8 Daily Mode Mini-Update alongside Bluerooms.
Canals launched briefly at v0.6.8 release but was removed for lacking a Terminal entry and incomplete polish. Foxxive confirmed reintegration after further development—check current game version for availability before routing practice.
Expected Layout
Preview imagery shows open waterfront streets, canal bridges, and market stalls—suggesting long sight lines similar to Bluerooms but with vertical water hazards and bridge chokepoints. Expect tasks distributed through market alleys and waterfront paths.
Open layouts favor early entity spotting but punish players caught on bridges without escape routes. Co-op callouts for bridge positions will matter once Canals returns to the live pool.
Strategy When Available
Route tasks along waterfront loops minimizing bridge crossings during active chases. Carry bleed answers if Grappler zones appear near canal edges. Speed consumables help cross open plazas between market wings.
Daily Mode competitors should study community seed posts when Canals re-enters rotation—first-day seeds with Canals will reward players who already know market landmarks.
Release Status
Canals remains in a polish cycle as of the v0.6.8 launch window. This page updates when Terminal entries and full Atlas weighting return. Until then, practice on Bluerooms and early-game floors for similar open-layout chase discipline.