Entity Survival Basics

Detection Fundamentals

Neunundzwanzig Bestiary Entities use Sight, Sound oder Hybrid Detection mit unique Quirks. Commons teach Basics on Floors 1–35. Never assume Weeping Angel Rules apply globally — Mannequins freeze on Observation but Envy does not. Warden und other high MDL Threats need Entity-specific Guides.

Crouch-Walking reduces Sound Profile but does not silence you after Sloth Timer zero oder for all Entities at all Ranges. Sprint only during Reboarding oder confirmed clear Paths.

Line of Sight und Cover

Walls block most Sight; Pillars may not block Sloth oder certain Entities. Break Sight then reposition — not endless Running in open Halls. Envy Coliseum Stone Walls are lifesaving; Office Cubicles may fail against taller Entities.

Flashlights und Map Lighting affect Fear — not always Entity Aggro Rules. Blackouts change Behavior: Envy mass Aggro, Sloth speed up, Mannequins teleport.

Traps Layer

Bear Traps damage und root mit random Key Hold Escape — Allies can help free you. Glass causes Bleed stacking fatally mit Grappler Drags — carry Granola Bar. Leeching Roses on Envy Floor need zehn Interact Presses solo only.

Traps generally do not affect Entities — do not kite into Traps expecting Kills.

Team Communication

Call Entity Name, Direction, State chasing oder idle. Reboarding sechzigsekündiges Window kills Teams that go silent. Use Entity MDL Lookup to prioritize Learning Order: Commons first, Bosses when triggered.

Häufig gestellte Fragen

Was ist MDL?
Mercer Danger Level Threat Rating für Bestiary Entities.
Universal Hide Rule?
No single Rule — each Entity has unique Behaviors in Terminal.
Hurt Traps Entities?
Most Traps affect Delvers only not Entities.
Point Spawning meaning?
v0.6.5+ Maps have MDL Budgets determining possible Spawns.
Best Learning Order?
Commons Early Game then Boss Guides before Floor 20 Envy.